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1. Do warp stablizers actually work? - in Ships and Modules [original thread]
I believe two 1 strength warp stabiliziers would work. They should work like ECM, theyre effects stack and in order to be jammed you need to OVERCOME the stabilization strength. I.e. if you had two stabs someone would need to jam you with a streng...
- by Red Leader - at 2003.08.05 12:32:00
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2. Win a million ISK - in Ships and Modules [original thread]
Lords of Matar is sponsoring a contest in the events forum here . Design the best mini-fleet and win a million ISK. So use your fighting experience to make some easy cash.
- by Red Leader - at 2003.08.03 19:42:00
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3. Angel Pirates - in Ships and Modules [original thread]
Different missles do different types of damage not just explosive. And as for a database of pirates (and everything else in the game) go here: http://www.tti-nexus.com/evedb/menu.html Pirates are under items > entity > pirate drone
- by Red Leader - at 2003.07.31 20:17:00
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4. the uses of armour - in Ships and Modules [original thread]
To take out missles the auto-targeter way you simply set the targeter to auto-repeat. It will lock onto incoming missles. You then use a gun you have devoted to the purpose to shoot down the incoming missle(s). Key is to have a fast targeting spee...
- by Red Leader - at 2003.07.24 14:22:00
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5. Optimum Range and Accuracy Falloff - in Ships and Modules [original thread]
What do the ammo modifiers affect? optimum rng, falloff, max range, or all?
- by Red Leader - at 2003.06.13 17:02:00
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6. Optimum Range and Accuracy Falloff - in Ships and Modules [original thread]
What do the ammo modifiers affect? optimum rng, falloff, max range, or all?
- by Red Leader - at 2003.06.13 17:02:00
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7. Optimum Range and Accuracy Falloff - in Ships and Modules [original thread]
So I have read that the formula is: Max Range = Optimum Range + Accuracy Falloff With maximum damage at optimum range and decreasing to nothing at max range. My question is, does damage decrease as you get CLOSER than optimum? Is there anything...
- by Red Leader - at 2003.06.13 15:16:00
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8. Optimum Range and Accuracy Falloff - in Ships and Modules [original thread]
So I have read that the formula is: Max Range = Optimum Range + Accuracy Falloff With maximum damage at optimum range and decreasing to nothing at max range. My question is, does damage decrease as you get CLOSER than optimum? Is there anything...
- by Red Leader - at 2003.06.13 15:16:00
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9. EMP or Phased Plasma? - in Ships and Modules [original thread]
I stated out all Medium Proj Ammo yesterday to see what the best combination was. I narrowed it down to Plasma and EMP. Looking at my own ship's resistances (Minmatar Rupture) I figured the total damage of EMP against shields was 15.6 and vs armor...
- by Red Leader - at 2003.06.13 13:29:00
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10. EMP or Phased Plasma? - in Ships and Modules [original thread]
I stated out all Medium Proj Ammo yesterday to see what the best combination was. I narrowed it down to Plasma and EMP. Looking at my own ship's resistances (Minmatar Rupture) I figured the total damage of EMP against shields was 15.6 and vs armor...
- by Red Leader - at 2003.06.13 13:29:00
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